Whenever you’re composing, editing, or mixing sounds, it helps to keep one salient fact close in mind. Everything is music. Of course, we’re used to treating dialog, and sound effects, and music channels differently in every phase of the audio pipeline. But I suggest a different way of thinking, and one that ultimately produces a […]
About John Byrd
John Byrd wrote his first video game in 1981 on a homebuilt Ohio Scientific computer. Since then, he's helped run Sega, Electronic Arts, and now he's helping to run Gigantic Software. He's on a mission to help people make the best games in the world.