Richard Ludlow is on a roll. From triple-A video games to films to commercials to television, Richard has a laundry list of credits in every media field. His team at Hexany is pushing the old-school boundaries of sound, with a great deal of new-school work on virtual reality simulations. Hexany is no stranger to huge […]
Interviews
We had a chance to talk with Tracy W. Bush, audio director at Sphero, and get details on how he created the emotional language for Sphero’s newest and hottest line of Star Wars toys. Tracy Bush is a seasoned industry veteran, who’s held key audio positions at 5th Cell, Sony Online, NCsoft, and Blizzard. When […]
Thanks for agreeing to this interview. Would you tell us when you figured out that you wanted to make sounds and music for a living? It didn’t happen overnight. I’ve been making noise and playing games my whole life and never planned to do it for a living. It’s something I genuinely love and inadvertently fell into professionally. Around 2007 I started gigging as a solo electronic artist in clubs and warehouses in Charleston, […]